Reference Type | Journal (article/letter/editorial) |
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Title | Random and Raster: Display Technologies and the Development of Videogames |
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Journal | IEEE Annals of the History of Computing |
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Authors | Montfort, Nick | Author |
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Bogost, Ian | Author |
Year | 2009 (July) | Volume | 31 |
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Issue | 3 |
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Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
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DOI | doi:10.1109/mahc.2009.50Search in ResearchGate |
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| Generate Citation Formats |
Mindat Ref. ID | 14542471 | Long-form Identifier | mindat:1:5:14542471:0 |
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GUID | 0 |
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Full Reference | Montfort, Nick, Bogost, Ian (2009) Random and Raster: Display Technologies and the Development of Videogames. IEEE Annals of the History of Computing, 31 (3) 34-43 doi:10.1109/mahc.2009.50 |
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Plain Text | Montfort, Nick, Bogost, Ian (2009) Random and Raster: Display Technologies and the Development of Videogames. IEEE Annals of the History of Computing, 31 (3) 34-43 doi:10.1109/mahc.2009.50 |
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In | (2009, July) IEEE Annals of the History of Computing Vol. 31 (3) Institute of Electrical and Electronics Engineers (IEEE) |
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